package com.bomberman.environment;

import java.awt.Color;
import java.awt.color.*;
import java.util.*;
import info.gridworld.actor.*;
import info.gridworld.grid.*;
import info.gridworld.gui.*;
import info.gridworld.world.*;

public abstract class Tile extends Actor
//Tiles are spaces in the Grid, have special properties, may have stuff go thru them
{
	BombWorld w;
	Location tileLoc;
	public boolean open = true;
	public boolean occupied = false;
	
	public Tile(BombWorld world, Location Loc)
	{w=world; tileLoc = Loc;}
	
	public abstract boolean in(Actor occupant);
	
	public abstract Actor out();
}